Video games have been around for some time now. They are many favorite peoples passed the time, and even a way to make money. Playing video games went from a hobby to a job very quickly, especially when video and live streaming platforms like YouTube and Twitch came to rise. With these platforms, many people have picked up their controllers hoping they would become the next player who makes millions of people do what they love. With more people playing games the developers for games need to flat on better and more up-to-date products. Even if these products are not the best, they do everything for the money in the end, because it is a business.
When the video games were released, they were an incredible feat and all were unique in their own way. Even though they don’t look that big back in the 80s and #39;s and 90 #39;if they offered something that even many games today #39 t offer. And that something is quality. Over the past 5 years, video games have begun to become more of a service than a real entertainment. Slowly top Triple A developers have started to incorporate microtransactions into their games, very different from DLC (downloadable content). DLC has always been an extension or more additional content to make the game have more gameplay, in turn making players more entertained and wanting more. The problem lies in video games that try to sell pieces of their game that should have been free or unlocked by actually playing the game instead of just putting in a credit card number to unlock said heroes or items. This is a common practice recently and it has raised many questions, and even many countries consider „booty boxes” game, which in reality it is. A box of loot in video games is when a player uses either in the game currency or real currency to get a random item or a random set of items. Now the value of these items is based on a scale, some players will receive items of rare or higher quality compared to others simply based on odds. This is mainly aimed at young players who are more naïve and are willing to spend all the money they have on a game to make themselves look cooler or play better. All this just to get ahead of the curve.
This practice is extremely dangerous not only because it promotes play for children, but it can be extremely addictive. There are many cases in which people spend thousands of dollars just to get a single item or to improve their character or team. Obviously, developers don’t care, because it’s just more money for them, but they never look at what it can do to a person #39;s keep and even their families.
The main reason why these practices are implemented is for developers to continue to generate money even after the game’s release. Based on microtransaction statistics do more globally than the game itself, and these types of game series are released on an annual basis with little or no changes in the video game itself. It is extremely rare to find a finished game in any store or market that does not offer #39;t offer micro-transactions, even if they have no impact on the gameplay, it is still a major problem.
If developers want to keep players entertained and invested in their video games, then they should develop quality games instead of creating games that are barely finished loaded with micro-transactions. Games as a service trend are slowly killing the quality of video games. Sooner or later, people will not even be allowed to fully own the game, everything will just be a rental, but the player still needs to buy a code to play the rental and then pay the rental to play the game that is not even theirs. Look how crazy it looks!? The only way that all this will change is if the player chooses to change.