There is a difference between the education of children today and the way their parents were raised by their parents. The main reason for this difference is new scientific inventions. One of these inventions is the smartphone, mobile phones with large screens of about six to ten inches that have the ability to receive one when and as you want. As the hammer is Thor’s, a mobile phone is its owner’. A person feels paralyzed when away from their mobile phone.
Video games have been and have always been the source of high-end entertainment since their invention. If you look back, not far away, but a decade ago, people used to play video games on bulky PCs. Then, game stations and X-boxes took over the video game world. Now mobile phones, in everyone’s hands, are in the lead.
We can look at how mobile games influence human life. The approximate estimate of the age group that is more likely to play video games is 10-25. They have a little knowledge of the realities of the world. This is the age when a person can have a lot of experience on how things are in the world, traveling around and interacting with other members of society. Video games have affected their relationships with their peers. They spend most of their time playing on screens They barely take part in solving social problems that affect their intercommunication abilities.
There is no shortage in the genres of mobile games, for example; fighting, shooting, sports, flight simulation, makeup and surgery games. These games can be very informative and can provide knowledge in advance to children. Let’s take the example of a child playing a driving game. Suppose the child has no real driving experience. Of course, playing a video game can’t give the feeling of real life no matter how good the graphics are, but it will get to know a lot about cars. Similarly, the surgical games that give most of the information about human anatomy and make the player feel like a real doctor saving lives, provided he does not squirm at the sight of blood.
The drawbacks of video games are rather noisy than their advantages. There is no non-claim of all the harmful effects of video games. An adult child playing these video games is barely able to shake himself out of video game mode. For example, there is no obeying traffic rules in games and game developers do not look at it to make their game more fun. So when this child gets to drive a real car, he plays this game in the back of his head that he used to play in his childhood and drives as recklessly as he used to drive in the game.